btfox

Pikuma - Raycasting Engine Programming 2023-8

File list

  • 16. Finding Horizontal Intersections.mp4-143.66 MB
  • 46. The Color Buffer.mp4-113.43 MB
  • 07. A Review of Sine Cosine and Tangent.mp4-112.24 MB
  • 01. Introduction and Learning Outcomes.mp4-91.95 MB
  • 18. Coding X-intercept and Y-intercept.mp4-87.64 MB
  • 71. Rasterizing Lines.mp4-80.4 MB
  • 27. Fixing the Fishbowl Distortion.mp4-77.73 MB
  • 13. Defining the Field of View.mp4-75.61 MB
  • 20. Coding the Vertical Intersection.mp4-74.29 MB
  • 06. A Review of Degrees and Radians.mp4-73.95 MB
  • 24. Finding the Wall Strip Height.mp4-73.89 MB
  • 66. Refactoring the Graphics File.mp4-72.75 MB
  • 96. Notes on Look-up Tables.mp4-68.65 MB
  • 14. Coding the Field of View Ray Increments.mp4-67.57 MB
  • 54. Mapping Textures to Wall.mp4-67.45 MB
  • 26. Coding the Wall Rendering.mp4-65.35 MB
  • 81. Coding the Sprite Typedef.mp4-63 MB
  • 09. Coding the Map Class.mp4-59.17 MB
  • 61. Loading External PNG Files.mp4-59.05 MB
  • 11. Coding the Player Movement.mp4-59.03 MB
  • 90. Displaying Textured Sprites.mp4-57.6 MB
  • 17. Finding Vertical Intersections.mp4-55.67 MB
  • 65. Full Screen Window.mp4-55.15 MB
  • 15. Finding Wall Hit.mp4-55.04 MB
  • 04. Raycasting or Raytracing.mp4-53.58 MB
  • 70. The Line Equation.mp4-52.48 MB
  • 55. Implementing Wall Texturing.mp4-51.55 MB
  • 87. Calculating the Sprite Projection Height.mp4-50.06 MB
  • 63. Understanding the Angle Increment Distortion.mp4-49.9 MB
  • 23. Wall Projection.mp4-46.96 MB
  • 52. Representing Textures.mp4-46.53 MB
  • 08. Defining the 2D Map Grid.mp4-46.05 MB
  • 30. First Steps in C.mp4-43.5 MB
  • 38. SDL Delay.mp4-42.99 MB
  • 79. Raycasting Sprites.mp4-42.76 MB
  • 12. Coding the Map Collision.mp4-41.96 MB
  • 10. Player Movement.mp4-41.59 MB
  • 03. An Overview of the Raycasting Algorithm.mp4-40.66 MB
  • 49. Creating the Wall Projection.mp4-39.69 MB
  • 19. Coding the Horizontal Wall Intersection.mp4-39.16 MB
  • 68. Refactoring the Map File.mp4-38.54 MB
  • 33. Creating a SDL Window.mp4-36.98 MB
  • 69. Refactoring the Ray and Player File.mp4-35.75 MB
  • 93. Sprites Behind Walls.mp4-35.66 MB
  • 44. Translating the Vertical Intersection to C.mp4-35.58 MB
  • 57. Multiple Texture Code.mp4-34.32 MB
  • 56. Multiple Textures.mp4-34.05 MB
  • 89. Sprite Rectangle Position in the Screen.mp4-32.48 MB
  • 39. Drawing the Map with SDL.mp4-31.8 MB
  • 22. Orientation as Angles or Vectors.mp4-31.49 MB