btfox

Pikuma - PS1 Programming with MIPS Assembly & C 2025-1

File list

  • code.zip-1.47 GB
  • 150. T-junctions.mp4-126.2 MB
  • 146. Tessellation & Polygon Subdivision.mp4-108.66 MB
  • 115. Drawing Flat-Shaded Object Faces.mp4-103.84 MB
  • 049. Copying Image Data to VRAM.mp4-103.38 MB
  • 113. Handling Different Primitive Types.mp4-103.01 MB
  • 001. Starting our Journey.mp4-101.92 MB
  • 142. Loading Track Texture Tiles.mp4-101.76 MB
  • 105. Wobbly Textures.mp4-100.18 MB
  • 057. Double-Buffer Screen.mp4-99.04 MB
  • 130. Reading Scene Objects from CD.mp4-98.35 MB
  • 136. Function to Render Track Sections.mp4-96.49 MB
  • 189. Conclusion & Next Steps.mp4-95.34 MB
  • 004. PS1 Hardware Overview.mp4-94.25 MB
  • 093. A Function to Read Files from the CD.mp4-93.63 MB
  • 137. Shrinking Track Vertices.mp4-92.2 MB
  • 003. Placing the PlayStation in History.mp4-90.94 MB
  • 083. Joypad Header & Implementation.mp4-90.43 MB
  • 162. Yaw Velocity.mp4-87.58 MB
  • 104. Textured Cube Faces.mp4-84.05 MB
  • 089. Coding the Look-At Camera Model.mp4-83.63 MB
  • 031. CISC vs RISC Instructions.mp4-81.97 MB
  • 035. Sending Display Control Packets to GP1.mp4-81.47 MB
  • 008. CPU Registers & Load Instructions.mp4-81.32 MB
  • 108. Intro to our Final Project.mp4-80.92 MB
  • 143. Manually Position Textures in VRAM.mp4-80.09 MB
  • 082. Joypad Input with BIOS Functions.mp4-79.94 MB
  • 084. Header File for OT & Primitive Buffer.mp4-79.7 MB
  • 032. The PlayStation Graphics System.mp4-77.4 MB
  • 148. A Function to Draw Quads Recursively.mp4-75.94 MB
  • 141. Clamping Overflow Values.mp4-75.81 MB
  • 103. Read TIM File from the CD.mp4-75.61 MB
  • 123. Global Texture Store Array.mp4-75.36 MB
  • 087. The Look-At Transformation.mp4-73.91 MB
  • 135. Reading Vertices, Faces, & Sections.mp4-73.84 MB
  • 154. Changing the Thrust Magnitude.mp4-73.77 MB
  • 097. Interpreting Bytes as Numbers.mp4-72.29 MB
  • 157. Populating our Rotation Matrix.mp4-71.03 MB
  • 156. Yaw, Pitch, & Roll.mp4-71.01 MB
  • 183. Background Music.mp4-70.8 MB
  • 069. RotTransPers Function.mp4-70.44 MB
  • 179. Playing a VAG Sound Effect.mp4-69.66 MB
  • 065. A Review of 3D Projection.mp4-68.94 MB
  • 117. CMP File Layout.mp4-68.74 MB
  • 165. Rethinking Section Rendering.mp4-67.53 MB
  • 140. Avoiding the GTE 16-bit Limitation.mp4-67.02 MB
  • 055. Installing Tools on Windows XP.mp4-66.76 MB
  • 088. The LookAt Function.mp4-66.73 MB
  • 133. Track Sections & Faces.mp4-66.24 MB
  • 019. The MIPS Pipeline.mp4-66.19 MB