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Pikuma - PS1 Programming with MIPS Assembly & C 2025-1
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File size:10.44 GB
Time:2026-08-08
Hit count :1
Related :
Pikuma
Programming
with
MIPS
Assembly
2025-1
File list
code.zip-
1.47 GB
150. T-junctions.mp4-
126.2 MB
146. Tessellation & Polygon Subdivision.mp4-
108.66 MB
115. Drawing Flat-Shaded Object Faces.mp4-
103.84 MB
049. Copying Image Data to VRAM.mp4-
103.38 MB
113. Handling Different Primitive Types.mp4-
103.01 MB
001. Starting our Journey.mp4-
101.92 MB
142. Loading Track Texture Tiles.mp4-
101.76 MB
105. Wobbly Textures.mp4-
100.18 MB
057. Double-Buffer Screen.mp4-
99.04 MB
130. Reading Scene Objects from CD.mp4-
98.35 MB
136. Function to Render Track Sections.mp4-
96.49 MB
189. Conclusion & Next Steps.mp4-
95.34 MB
004. PS1 Hardware Overview.mp4-
94.25 MB
093. A Function to Read Files from the CD.mp4-
93.63 MB
137. Shrinking Track Vertices.mp4-
92.2 MB
003. Placing the PlayStation in History.mp4-
90.94 MB
083. Joypad Header & Implementation.mp4-
90.43 MB
162. Yaw Velocity.mp4-
87.58 MB
104. Textured Cube Faces.mp4-
84.05 MB
089. Coding the Look-At Camera Model.mp4-
83.63 MB
031. CISC vs RISC Instructions.mp4-
81.97 MB
035. Sending Display Control Packets to GP1.mp4-
81.47 MB
008. CPU Registers & Load Instructions.mp4-
81.32 MB
108. Intro to our Final Project.mp4-
80.92 MB
143. Manually Position Textures in VRAM.mp4-
80.09 MB
082. Joypad Input with BIOS Functions.mp4-
79.94 MB
084. Header File for OT & Primitive Buffer.mp4-
79.7 MB
032. The PlayStation Graphics System.mp4-
77.4 MB
148. A Function to Draw Quads Recursively.mp4-
75.94 MB
141. Clamping Overflow Values.mp4-
75.81 MB
103. Read TIM File from the CD.mp4-
75.61 MB
123. Global Texture Store Array.mp4-
75.36 MB
087. The Look-At Transformation.mp4-
73.91 MB
135. Reading Vertices, Faces, & Sections.mp4-
73.84 MB
154. Changing the Thrust Magnitude.mp4-
73.77 MB
097. Interpreting Bytes as Numbers.mp4-
72.29 MB
157. Populating our Rotation Matrix.mp4-
71.03 MB
156. Yaw, Pitch, & Roll.mp4-
71.01 MB
183. Background Music.mp4-
70.8 MB
069. RotTransPers Function.mp4-
70.44 MB
179. Playing a VAG Sound Effect.mp4-
69.66 MB
065. A Review of 3D Projection.mp4-
68.94 MB
117. CMP File Layout.mp4-
68.74 MB
165. Rethinking Section Rendering.mp4-
67.53 MB
140. Avoiding the GTE 16-bit Limitation.mp4-
67.02 MB
055. Installing Tools on Windows XP.mp4-
66.76 MB
088. The LookAt Function.mp4-
66.73 MB
133. Track Sections & Faces.mp4-
66.24 MB
019. The MIPS Pipeline.mp4-
66.19 MB